Game Music Composition – Make Music For Games From Scratch
游戏音乐创作-从零开始为游戏制作音乐
001 – Promo Video 002 – Course Overview 003 – What You Need For This Course 004 – How to Get Help For This Course 005 – How to Share Your Original Game Music 006 – Section 2 Introduction 007 – Video Game Music Basics 008 – The Composer’s Thought Process 009 – Easy Composing Methods 010 – Section 3 Introduction 011 – Installing FL Studio for Windows 012 – Installing FL Studio for Mac 013 – Quick Tour of FL Studio Interface 014 – How to Input Notes Using Only Your Computer 015 – How to Input Notes Using a MIDI Keyboard (Optional) 016 – How to Install VST Plugins on Windows 017 – How to Install VST Plugins on Mac 018 – Section 4 Introduction 019 – Plan Our Town Theme 020 – Music Theory 1 Notes, Chords and Scales 021 – Write Our Harp Part 022 – Write our Flute Part 023 – Mix and Export 024 – Share Our Town Music 025 – Section 5 Introduction 026 – Plan Our Game Character Theme 027 – How to Get Unstuck When You’re Stuck for Ideas 028 – How to Choose Instruments that Sound Good Together 029 – Music Theory 2 Keys, Major and Minor 030 – Write the Melody For Your Chosen Key Part 1 031 – Write the Melody For Your Chosen Key Part 2 032 – Write the Melody For Your Chosen Key Part 3 033 – Editing Our Melody For Timing Quantizing, Snapping, Beats, Bars and Steps 034 – Editing Our Melody For Feeling Note Velocity 035 – How to Add Bassline and Chords to a Melody 036 – Simple Trick in FL Studio to Help You 037 – How to Write a Good Bassline for Your Melody 038 – How to Build Chords from Our New Bassline 039 – Finish the Composition and Add Drums 040 – Mixing 1 Duplicating Tracks Technique 041 – Mixing 2 How to Tweak Plugin Parameters 042 – Mixing 3 How to use Equalisation to EQ your instruments 043 – Mastering Basics Learn the final phase of Music Production 044 – Best Audio File Formats for Game Engines and Game Soundtracks 045 – Section 6 Introduction 046 – Introduction to 8-Bit Music 047 – What 8-Bit Sound Do You Want 048 – Analyse Your 8-Bit Game Track 049 – Quickly Plan Your Original 8-Bit Tune 050 – Set up FL Project for 8-Bit Composing 051 – Build the Intro 052 – Build the Main Section 053 – DPCM Samples in VST Plugins 054 – Build the Cooldown 055 – Making a True 8-Bit Sound 056 – Pure 8-Bit Authenticity Mixing to Mono 057 – Section 7 Introduction 058 – Adaptive Music and Non-Linearity 059 – How to Make Adaptive and Non-Linear Music 060 – Setup FMOD and Unity 061 – Introduction to Vertical Orchestration Project 062 – Music Theory 3 Tonal and Atonal Music 063 – Write Vertical Orchestration Track 1 Peace 064 – Write Vertical Orchestration Track 2 Restricted Area 065 – Write Vertical Orchestration Track 3 Detected By Enemy 066 – Write Vertical Orchestration Track 4 Conflict with Enemy 067 – Reverb, Mix and Export 068 – Introduction to FMOD Interface 069 – Use FMOD to make our track Non-Linear 070 – Create our Unity Scene 071 – Integrate FMOD music into our Unity scene 072 – Introduction to Horizontal Re-Sequencing Project 073 – Write Horizontal Re-Sequencing Track 1 Exploring the Field 074 – Intro to Chaos Region and FL Studio Markers 075 – Write Horizontal Re-Sequencing Track 2 Chaos Region 076 – How to Compose Transition Bars 077 – Write Horizontal Re-Sequencing Track 3 Battle Scene 078 – Write Horizontal Re-Sequencing Track 4 Invincible State 079 – Move our Horizontal Adaptive Music to FMOD 080 – How to Make Perfect Transitions Between our Tracks 081 – Design and Implement Your Transition Sequences 082 – FMOD’s AHDSR Sound Envelope 083 – Prepare our Horizontal FMOD music for Unity Integration 084 – Integrate Horizontal FMOD Music into Unity scene 085 – Section 8 Introduction 086 – Introduction to Mobile Game Music 087 – Plan our Mobile game track and Idea Jump-starting 088 – Music Theory Revision in 5 minutes 089 – Music Theory 4 Note Values and 4 4 Time 090 – Music Theory 5 Dotted Notes 091 – Music Theory 6 Time Signatures 092 – Flesh out our Mobile Game Track Plan 093 – Compose a Motif the Building Block of Music 094 – Develop your Motif into a Phrase 095 – Develop your Phrase into a Theme 2-Phrase Checkpoint 096 – Develop your Phrase into a Theme 4-Phrase Checkpoint 097 – Chord Progressions Part 1 098 – Chord Progressions Part 2 099 – Work out All Possible Chords for your Key 100 – How to know WHEN to change chords 101 – Write a Chord Progression to your Melody Phrase 102 – Finish your Mobile Game Compositional Sketch 103 – Mobile Game Track Plan Development and Instrumentation 104 – Compose your Mobile Game Track Arranging 105 – Compose and Arrange the Mobile track from Sketch Phrase 1-2 106 – Compose and Arrange the Mobile track from Sketch Phrase 3-4 107 – Mixing Checklist and Spectrum Analyzer 108 – Simple Hack to Boost Final Track Volume 109 – Section 9 Introduction 110 – Characteristics of RPG Battle Vs. Boss Battle Music 111 – Western RPG Vs. Japanese RPG Battle Music 112 – Analysis Final Fantasy X Battle Theme and Boss Theme 113 – Analyse your Battle Theme vs. Boss Theme 114 – Music Theory 7 Modes – Beyond Major and Minor 115 – MIDI vs. Audio In Depth Comparison 116 – Recording Audio in FL Studio 117 – Editing Audio in FL Studio’s Edison Audio Editor 118 – Plan our RPG Battle and Boss Themes 119 – Battle Theme Composing Composing Melody and Bass Simultaneously 120 – Battle Theme Composing Refine Melody and Bass Harmonic Framework 121 – Battle Theme Composing Inner Voicings and Chords Part 1 122 – Battle Theme Composing Inner Voicings and Chords Part 2 123 – Battle Theme Composing Complete the Inner Harmony 124 – Different People Compose Differently How Notation fits into the Process 125 – Battle Theme Composing Sort your Instruments 126 – Battle Theme Composing Structural Breakdown of Roles Sections and Time Stamps 127 – Battle Theme Composing Structural Breakdown of Roles Instruments and Roles 128 – 149 Extra Courses